A fun family vacation turns into an apocalyptic nightmare when a couple and their young son find themselves trapped in the Irish countryside during an international crisis. Isolated and alone, this suburban American family reaches deep within their reserve of brains and courage to survive.
A fun family vacation turns into an apocalyptic nightmare when a couple and their young son find themselves trapped in the Irish countryside during an international crisis. With all contact outside the country gone, all electricity and all except horse-powered vehicles useless and desperate bands of outlaws roaming the Emerald Isle, the time has come for one soft American family to reach deep within for the reserve of brains and courage to survive.
The tides are definitely rising in Book 5 of the Irish End Games. This is the story of two desperate journeys to find lost loved ones culminating in a shocking discovery—one with the power to destroy all of Europe. Mike and Sarah, searching for sons John and Gavin in every bungalow and hillock in Ireland in the midst of a mysterious world plague, instead find the stuff of every parent’s nightmares.
PILAR SAGASTA steps into a world of cunning deception when she travels to Arizona to connect with her late grandfather’s sister, Virginia. Eager for details of their Mexican history before the family fled the political turbulence in 1916, Pilar realizes quickly that she made a mistake. Far from the loving relatives she envisioned, she finds a group of odious characters who doubt her motives and want nothing more than to drive her away.
Secrets buried deep in the past reach to the present generation and obscure motives in a family where no one is who they seem and everyone has a secret to hide.
Targeted Age Group:: 25-65
What Inspired You to Write Your Book?
What inspired me to write this book was a combination of my love of history and the curious dynamics in a dysfunctional family.